programming-problems-1
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Directions
Please solve five (5) programming problems related to the content presented in Chapters 9, 10 and 4 in your text. You can find the programming problems in the attached file (Unit 3 Programming Problems Worksheet.docx
) –
attached below
- Download the worksheet and save it as U3_Worksheet_Programming_Last_First.docx. For example, U3_Worksheet_Programming_Smith_John.docx.
- Consider the problem, design an algorithm (or algorithms) that would solve the problem, and then implement the algorithm in Java.
- Create a new folder and name it as U3_Java_Programming_Last_First, for example, U3_Java_Programming_Smith_John.
- Write the source code for each problem and save them as .java files in the folder you created. There are six programming problems for this unit so you should have six .java files. Name your java files as U3_Problem#.java, for example, U3_Problem1.java.
- Please insert the algorithm written in pseudocode as a comment in the beginning of your program.
- Take screenshots of your running program – you can take screenshots using PrintScreen or any tool that you are familiar with, making sure that the console window in which you run the program appears on the screen.
- Copy the screenshots in the worksheet. If your program has different outcomes, take screenshots of each variation.
- Compress the folder that saves all of your java files as .zip file. Please note don’t save the worksheet in the same folder as they need to be submitted seperately.
- Submit the following two files as attachments by clicking the submission link above, Unit 3 Programming Problems.
- U3_Java_Programming_Last_First.zip.
- U3_Worksheet_Programming_Last_First.docx.
Grading
This assignment is worth 55 points. You can find the grading rubric for each program in the worksheet attached above.
- High School Locker (15 points).
- Cycle (10 points).
- Book (10 points).
- Builder (10 points).
- CharacterArray (10 points).
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